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1. Forum Tool - Show Only CCP official posts in thread - in Player Features and Ideas Discussion [original thread]
Less forum reading time = More actual game play time. Example: Command destroyers thread had like 38 forum pages with maybe 5% being actual CCP. Just skipping regular user posts can take 5-10 minutes or so to find CCP posts (less if you don't mi...
- by Proddy Scun - at 2015.12.04 21:29:39
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2. Forum Tool - Show Only CCP official posts in thread - in Player Features and Ideas Discussion [original thread]
Since the forum is THE EVE Documentation for details of many new features... Can we get a forum TOGGLE button for threads that prunes the thread down to show only DEV and other official CCP posts? DEVs are normally good about quoting the context...
- by Proddy Scun - at 2015.12.04 21:20:56
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3. Access Rights move from Corp Hangar to Corp Ship - in Player Features and Ideas Discussion [original thread]
Obviously repackage requires a certain level of access key authority which might or might not be included in a given delegation.
- by Proddy Scun - at 2015.03.26 00:46:56
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4. Access Rights move from Corp Hangar to Corp Ship - in Player Features and Ideas Discussion [original thread]
Referencing up coming structure and security changes: It would better serve corp security and flexibility if access to corp ships was assigned to actual ships rather than entire hangars full of ships. In fact ideally access controls to ship...
- by Proddy Scun - at 2015.03.26 00:45:11
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5. Mining modules show digital count of units/m3 currently mined - in Player Features and Ideas Discussion [original thread]
Heh I am really only strong about the counter displays for when too tired or drunk to calculate that stuff. Automatic cutoff would also be nice. But I can live without it. Ore queue? That would be high luxury and maybe more suited to situatio...
- by Proddy Scun - at 2014.12.19 01:44:19
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6. Mining modules show digital count of units/m3 currently mined - in Player Features and Ideas Discussion [original thread]
Simple UI change. Aids miners in early cutoff of mining cycle. Calculated by client. Show units and M3 mined so far in current cycle. Something for new code interns. Of course automatic cutoff based on last survey scanner scan or remaining oreho...
- by Proddy Scun - at 2014.12.19 01:33:07
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7. Epeen version of EVE - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Proddy Scun wrote: Anhenka wrote: Or we could maintain giant space empires and force all the backboneless renters, pets, and highseccers too scared to go below .5 to subsidize our activities like we currently do. I for one...
- by Proddy Scun - at 2014.12.06 13:10:21
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8. Epeen version of EVE - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Proddy Scun wrote: CCP needs to consider releasing a subset of EVE for all those PVP players with big fangs, Killboard OCD, and no love for industry, marketing, plot, or traveling from system to system in EVE. This ...
- by Proddy Scun - at 2014.12.06 13:00:50
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9. Epeen version of EVE - in Player Features and Ideas Discussion [original thread]
In Game Gambling could be attached to contest boards where victory conditions were set for each side (kill FC or whole fleet, guard specific ship, etc maybe with in time limit)
- by Proddy Scun - at 2014.12.06 12:59:28
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10. Epeen version of EVE - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Or we could maintain giant space empires and force all the backboneless renters, pets, and highseccers too scared to go below .5 to subsidize our activities like we currently do. I for one prefer having my PvP be paid for by ren...
- by Proddy Scun - at 2014.12.05 03:11:52
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11. Epeen version of EVE - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Or we could maintain giant space empires and force all the backboneless renters, pets, and highseccers too scared to go below .5 to subsidize our activities like we currently do. I for one prefer having my PvP be paid for by ren...
- by Proddy Scun - at 2014.12.05 02:56:39
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12. Epeen version of EVE - in Player Features and Ideas Discussion [original thread]
Abrazzar wrote: I think the alliance tournament is what you are looking for. Plus of course both bigger and smaller contest rounds than Alliance Tournament. Could easily create a contest board for noobs with under 900K SP for example. Or ...
- by Proddy Scun - at 2014.12.05 02:40:57
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13. Epeen version of EVE - in Player Features and Ideas Discussion [original thread]
Abrazzar wrote: I think the alliance tournament is what you are looking for. Well the alliance tournament is limited time each year and limited number of entrants. But yeah that idea year around for everyone who thinks their Epeen is bigger.
- by Proddy Scun - at 2014.12.05 02:35:53
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14. Epeen version of EVE - in Player Features and Ideas Discussion [original thread]
Obviously some sort of subscription break is needed since these guys willby a LOT of PLEX unless they true are elite killers and looters. Heh and new hulls can't currently be looted. Maybe EVE, Legion etc become a package subscription. But if al...
- by Proddy Scun - at 2014.12.05 02:18:45
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15. Epeen version of EVE - in Player Features and Ideas Discussion [original thread]
CCP needs to consider releasing a subset of EVE for all those PVP players with big fangs, Killboard OCD, and no love for industry, marketing, plot, or traveling from system to system in EVE. This rather than slowly changing the main game to go the...
- by Proddy Scun - at 2014.12.05 02:14:51
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16. Show Reprocessing % Details in Station Services on Map etc - in Player Features and Ideas Discussion [original thread]
Help miners or salvage reprocessors avoid pointless trips to new station only to find it has less than 50% base refine. So when looking at station services info it would be nice to hoer poiter over reprocessing & see the same detail popup as...
- by Proddy Scun - at 2014.11.28 18:56:02
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17. How to utterly demolish bot mining easily - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Once again I'll reiterate: I'm not saying this should be done, I'm saying it could be done. A lot of people spend a lot of time discussing ways to get rid of bots. Well I have a solution that would actually work, a...
- by Proddy Scun - at 2014.04.18 07:26:00
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18. How to utterly demolish bot mining easily - in Player Features and Ideas Discussion [original thread]
Systemlord Rah wrote: you mean we miners should not be able to plex our accounts without mining 23/7 because we could do something else that would bring more isk with more effort and bot fleets and multiboxing fleets would case to exist because...
- by Proddy Scun - at 2014.04.18 06:56:00
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19. How to utterly demolish bot mining easily - in Player Features and Ideas Discussion [original thread]
Might as well just outlaw hi sec mining or all mining altogether. Because you are already saying miners should pay extra for the privilege. And I think making hi sec mining illegal would fall within the natural possiveness of Empire NPC corps...if...
- by Proddy Scun - at 2014.04.18 06:42:00
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20. Mobile Ore Compression Unit - in Player Features and Ideas Discussion [original thread]
I suppose that maximum convenience suggests a fleet hanger of about 42K m3 size for swapping uncompressed ore in from an Orca fleet hangar when the last batch of compressed ore is finished. Or maybe an input/processing fleet hangar of up to 68K ...
- by Proddy Scun - at 2014.04.18 06:22:00
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